OPERATION:
CODENAMES
Talk in code, think fast, and outsmart the other team. Give clever clues, guess the right words, and whatever you do — don’t pick the assassin.
Talk in code, think fast, and outsmart the other team. Give clever clues, guess the right words, and whatever you do — don’t pick the assassin.
Two teams compete to be the first to identify all of their team’s words on the grid using one-word clues from their Spymaster.
0 is allowed.
This is a real-time, multiplayer version of the game Codenames, designed for seamless play directly in the browser. It focuses on delivering a responsive, fast, and engaging experience whether played locally or across the globe. The project was built with scalability, maintainability, and professional deployment standards in mind.
Designed & developed by Danylo Samedov. You can explore more of my work and connect with me here: